2 Aralık 2010 Perşembe

Reception Bros

Mario Bros. was only modestly successful in the arcades in Japan.[32] The arcade cabinets have since become mildly rare.[33] To date in Japan, the NES version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release of the NES version has sold more than 90,000 copies.[34][35] Despite being released during the North American video game crash of 1983, the arcade game, as well as the industry, were not affected. Video game author Dave Ellis considers it one of the more memorable classic games.[36] The game was subsequently ported to the Apple II, Atari 2600, Atari 5200, Atari 8-bit computers, Atari 7800,[37] Amstrad CPC, Sinclair Spectrum, and Commodore 64. The last system had two versions: the Atarisoft port released in 1984 and a version by Ocean Software in 1986.[citation needed] Mario Bros. is slated for release on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured amongst other games from the Nintendo Entertainment System and Super NES to be released for the 3DS on a tech demo called Classic Games at E3 2010.[38] Opinions on the Nintendo Entertainment System (NES) version of Mario Bros. have been mostly mixed. In a review of the Virtual Console game, GameSpot criticized the NES version for being a poor port of the arcade version.[29] The Virtual Console version in particular was heavily criticized. GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the Mario Bros. ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo's history.[29] IGN complimented the Virtual Console version's gameplay, though it made no comparison between the arcade and NES versions.[30] IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.[30] The Nintendo e-Reader version of Mario Bros. was slightly more well-received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions.[31] The Super Mario Advance releases and Mario & Luigi: Superstar Saga all featured the same version of Mario Bros.. The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value.[39] IGN called this mode fun in its review of Super Mario World: Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it.[40] Their review of Yoshi's Island: Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2, because Nintendo chose to remove several mini-games found in the Super NES version of that game and replace them with an identical version of the Mario Bros. game found in previous versions.[41] GameSpot's review of Super Mario Bros. 3: Super Mario Advance 4 calls it a throwaway feature that could have simply been gutted.[17] Other reviewers were not as negative on the feature's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.[42]

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